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Trigger Valorant


#1
Bonjour, je vais vous partager une source Trigger que j'ai modiffié afin qu'elle soit le mieux jouable actuellement je suis monté Platine 3 grasse a cella :
1 Préréqui VS studio 
2 Veuillez compiller le fichier Netflix .sln en jeux 
Code :
#pragma once

#include "pch.h"
#include <Windows.h>
#include <stdio.h>
#include <iostream>
#include <thread>
#include <chrono>
#include <Windows.h>
#include "HSV.h"
#include "Screen.h"

#ifdef _WIN32
#include <io.h>
#define access _access_s
#else
#include <unistd.h>
#endif

#define INAME L"VALORANT "
using namespace std;

int colorMode = 1;
HWND deeznuts;
#define isDown 0x8000

int get_screen_width(void) {
return GetSystemMetrics(SM_CXSCREEN);
}

int get_screen_height(void) {
return GetSystemMetrics(SM_CYSCREEN);
}

struct point {
double x;
double y;
point(double x, double y) : x(x), y(y) {}
};

inline bool is_color(int red, int green, int blue) {
if (colorMode == 0) { // purple
if ((red >= 190 && green >= 100 && blue >= 200) ||
(red >= 80 && red <= 100 && green >= 20 && green <= 30 && blue >= 100 && blue <= 110) ||
(red >= 100 && red <= 190 && green >= 30 && green <= 90 && blue >= 110 && blue <= 200))
return true;
}
else if (colorMode == 1) { // yellow
if ((red >= 170 && red <= 200 && green >= 165 && green <= 215 && blue >= 25 && blue <= 110) ||
(red >= 145 && red <= 170 && green >= 140 && green <= 165 && blue >= 5 && blue <= 55) ||
(red >= 200 && red <= 230 && green >= 200 && green <= 230 && blue >= 0 && blue <= 90) ||
(red >= 230 && green >= 230 && blue >= 90 && blue <= 190))
return true;
}
////original color purple
//if (colorMode == 0) {
// if (green >= 190) {
// return false;
// }

// if (green >= 140) {
// return abs(red - blue) <= 8 &&
// red - green >= 50 &&
// blue - green >= 50 &&
// red >= 105 &&
// blue >= 105;
// }

// return abs(red - blue) <= 13 &&
// red - green >= 60 &&
// blue - green >= 60 &&
// red >= 110 &&
// blue >= 100;
//}

//// yellow
//else {
// if (red < 160)
// {
// return false;
// }
// if (red > 161 && red < 255) {
// return green > 150 && green < 255 && blue > 0 && blue < 79;
// }
// return false;
//}
return false;
}

BYTE* screenData = 0;
bool run_threads = true;
const int screen_width = get_screen_width(), screen_height = get_screen_height();

//bot with purple (original (again not default))
void bot() {
int w = 8, h = 8;
auto t_start = std::chrono::high_resolution_clock::now();
auto t_end = std::chrono::high_resolution_clock::now();

HDC hScreen = GetDC(NULL);
HBITMAP hBitmap = CreateCompatibleBitmap(hScreen, w, h);
screenData = (BYTE*)malloc(5 * screen_width * screen_height);
HDC hDC = CreateCompatibleDC(hScreen);
point middle_screen(screen_width / 2, screen_height / 2);

BITMAPINFOHEADER bmi = { 0 };
bmi.biSize = sizeof(BITMAPINFOHEADER);
bmi.biPlanes = 1;
bmi.biBitCount = 32;
bmi.biWidth = w;
bmi.biHeight = -h;
bmi.biCompression = BI_RGB;
bmi.biSizeImage = 0;


//Screen::getSize();

//int x = Screen::width / 2; //DONT NEED TO BE CALLED EVERY TICK, THE DESKTOP MONITOR SIZE DOESNT CHANGE!
//int y = Screen::height / 2; //DONT NEED TO BE CALLED EVERY TICK, THE DESKTOP MONITOR SIZE DOESNT CHANGE!

//RGBTRIPLE rgbTriple;
//HDC desktopHdc = GetDC(NULL);

//int addX = 0, addY = 0;

//while (1) {
// int TRIGGER_SIZE = 8;

// if ((GetAsyncKeyState(VK_XBUTTON1) && isDown) && !(GetAsyncKeyState(VK_LBUTTON) && isDown)) { //IS PRESSING TRIGGER KEY AND ISNT PRESSING THE MOUSE 1
// for (int iX = 0; iX < TRIGGER_SIZE; iX++) {
// for (int iY = 0; iY < TRIGGER_SIZE; iY++) {
// if (iX >= TRIGGER_SIZE / 2) addX = ((TRIGGER_SIZE / 2) - iX); //MAKES A x RECT AROUND THE MIDDLE SCREEN
// if (iX < TRIGGER_SIZE / 2) addX = ((TRIGGER_SIZE / 2) - iX); //MAKES A x RECT AROUND THE MIDDLE SCREEN

// if (iY >= TRIGGER_SIZE / 2) addY = (iY - (TRIGGER_SIZE / 2)); //MAKES A y RECT AROUND THE MIDDLE SCREEN
// if (iY < TRIGGER_SIZE / 2) addY = (iY - (TRIGGER_SIZE / 2)); //MAKES A y RECT AROUND THE MIDDLE SCREEN

// CRREF color = GetPixel(desktopHdc, x + addX, y + addY);

// rgbTriple.rgbtRed = GetRValue(color);
// rgbTriple.rgbtGreen = GetGValue(color);
// rgbTriple.rgbtBlue = GetBValue(color);

// Color::HSV rgbToHue = toHSV((float)rgbTriple.rgbtRed, (float)rgbTriple.rgbtGreen, (float)rgbTriple.rgbtBlue);
// Color::ColorName name = Categorize(rgbToHue);
// string cname = Color::toString(name);
// if (cname == "magenta") {
// if (rgbToHue.s * 100 <= 80 && rgbToHue.s * 100 > 15) {
// if ((GetAsyncKeyState(VK_XBUTTON1) && isDown) && !(GetAsyncKeyState(VK_LBUTTON) && isDown)) { //IS PRESSING TRIGGER KEY AND ISNT PRESSING THE MOUSE 1
// Sleep(1);
// PostMessage(deeznuts, WM_LBUTTONDOWN, 1, 0);
// Sleep(1);
// PostMessage(deeznuts, WM_LBUTTONUP, 1, 0);
// }
// else {
// Sleep(1);
// }
// }
// }
// }
// }
// }
//}

while (run_threads) {
Sleep(0001);
HGDIOBJ old_obj = SelectObject(hDC, hBitmap);
BOOL bRet = BitBlt(hDC, 0, 0, w, h, hScreen, middle_screen.x - (w/2), middle_screen.y - (h/2), SRCCOPY);
SelectObject(hDC, old_obj);
GetDIBits(hDC, hBitmap, 0, h, screenData, (BITMAPINFO*)&bmi, DIB_RGB_CRS);
for (int j = 0; j < h; ++j) {
for (int i = 0; i < w * 4; i += 4) {
#define red screenData[i + (j*w*4) + 2]
#define green screenData[i + (j*w*4) + 1]
#define blue screenData[i + (j*w*4) + 0]
if ((GetAsyncKeyState(VK_XBUTTON1) && isDown) && !(GetAsyncKeyState(VK_LBUTTON) && isDown)) { //IS PRESSING TRIGGER KEY AND ISNT PRESSING THE MOUSE 1
if (is_color(red, green, blue)) {
PostMessage(deeznuts, WM_LBUTTONDOWN, 1, 0);
Sleep(001);
PostMessage(deeznuts, WM_LBUTTONUP, 1, 0);
Sleep(001);

}
}
else {
Sleep(001);
}
}
}

}
}

int APIENTRY WinMain(HINSTANCE, HINSTANCE, LPSTR, int)
{
deeznuts = FindWindowW(NULL, INAME);
HDC nDC = GetDC(deeznuts);
string color;
int mode = 1;
AllocConsole();
AttachConsole(GetCurrentProcessId());
auto w_f = freopen("CON", "w", stdout);
auto r_f = freopen("CON", "r", stdin);
bot();
}
3 le logiciel est actuellement régler pour tirer la couleur Jaune si vous souhaitez une autre couleur faites me le savoir je vous direz quoi faire 
Bon jeux !


Messages dans ce sujet
Trigger Valorant - par CapGaming - 05-09-2022, 21:25
RE: Trigger Valorant - par Sandrine Lahaie - 08-10-2022, 06:34
RE: Trigger Valorant - par xoowa1 - 08-10-2022, 07:19
RE: Trigger Valorant - par Blyat93 - 21-11-2022, 19:54
RE: Trigger Valorant - par [LBRP] Shaweyyy - 12-01-2023, 01:29
RE: Trigger Valorant - par AnthonyDurand - 26-03-2023, 16:07
RE: Trigger Valorant - par nicolasdu28700 - 01-05-2023, 19:50
RE: Trigger Valorant - par Hironik - 08-05-2023, 03:10
RE: Trigger Valorant - par HeMP - 09-08-2023, 02:12
RE: Trigger Valorant - par LPH Mikl32#0121 - 15-10-2023, 20:56
RE: Trigger Valorant - par ywsef - 20-10-2023, 21:01
RE: Trigger Valorant - par LPH Mikl32#0121 - 21-10-2023, 13:57

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