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Source Projet Visual Studio | Bunny hop


#1
Public bunny hop 
by SP1K3

Code source d'un bunny hop en c++
Les offsets sont a modifié dans source.cpp

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.zip   public bhop.zip
(Taille : 345.41 Ko / Téléchargements : 16)


[hide]
Code :
class cMemory { public: HANDLE HandleProcess; DWORD  ProcessID; bool  FindProcess(const char* name) { PROCESSENTRY32 ProcessEntry; ProcessEntry.dwSize = sizeof(PROCESSENTRY32); HANDLE hSnap = CreateToolhelp32Snapshot(TH32CS_SNAPPROCESS, NULL); if (hSnap == INVALID_HANDLE_VALUE) return 0; do { if (!strcmp(ProcessEntry.szExeFile, name)) { ProcessID = ProcessEntry.th32ProcessID; CloseHandle(hSnap); HandleProcess = OpenProcess(PROCESS_VM_WRITE | PROCESS_VM_READ | PROCESS_VM_OPERATION, false, ProcessID); return true; } } while (Process32Next(hSnap, &ProcessEntry)); CloseHandle(hSnap); // std::cout << "Error 1\n\n"; } DWORD ModulePointer(const char* name) { MODULEENTRY32 ModuleEntry = { 0 }; HANDLE hSnap = CreateToolhelp32Snapshot(TH32CS_SNAPMODULE, ProcessID); if (!hSnap) return NULL; ModuleEntry.dwSize = sizeof(ModuleEntry); BOOL Run = Module32First(hSnap, &ModuleEntry); while (Run) { if (!strcmp(ModuleEntry.szModule, name)) { CloseHandle(hSnap); return (DWORD)ModuleEntry.modBaseAddr; } Run = Module32Next(hSnap, &ModuleEntry); } CloseHandle(hSnap); // std::cout << "Error 2\n\n"; return NULL; } };  cMemory *pMemory = new cMemory; template <class T> T RM(DWORD adress) { T out; ReadProcessMemory(pMemory->HandleProcess, (LPVOID)adress, &out, sizeof(T), NULL); return out; } template <class T> void WM(DWORD adress, T value) { WriteProcessMemory(pMemory->HandleProcess, (LPVOID)adress, &value, sizeof(T), 0); }



Source.cpp
Code :
#include <windows.h> #include <iostream> #include <tlhelp32.h> #include "Memory.h" using namespace std; namespace Offsets { DWORD Client; DWORD dwLocal = 0x00A3343C; DWORD dwJump = 0x04EE6194; DWORD dwHealth = 0xFC; DWORD dwFlags = 0x100; } #define FL_ONGROUND ( 1 << 0 ) struct Player { DWORD Base() { return RM<DWORD>(Offsets::Client + Offsets::dwLocal); } int Jump() { return RM<int>(Offsets::Client + Offsets::dwJump); } int Flags() { DWORD Base = this->Base(); return RM<int>(Base + Offsets::dwFlags); } void SetJump(int v) { WM<int>(Offsets::Client + Offsets::dwJump, v); } }; struct Player *pPlayer; DWORD WINAPI Loop(PVOID pThreadParameter) { for (;; Sleep(7)) { if (pPlayer->Jump() == 5) { while (GetAsyncKeyState(VK_SPACE)) { if (pPlayer->Flags() & FL_ONGROUND) pPlayer->SetJump(5); else pPlayer->SetJump(4); } } if (!FindWindow(NULL, "Counter-Strike: Global Offensive")) exit(0); if (GetAsyncKeyState(VK_HOME)) exit(0); } } void Console() { cout << "~ Public BunnyHop by SP1K3\n"; cout << "~ Telegram: @SP1K3\n"; cout << "~ Skype: sp1ke_x\n"; cout << "~ Press Home to exit hack\n"; } int main() { if (!FindWindow(NULL, "Counter-Strike: Global Offensive")) { cout << "\n > CS:GO isn't running.\n"; system("pause"); exit(0); } while (!Offsets::Client) { pMemory->FindProcess("csgo.exe"); Offsets::Client = pMemory->ModulePointer("client.dll"); } Console(); HANDLE Threads[] = { CreateThread(0, 0, &Loop, 0, 0, 0), }; WaitForMultipleObjects(sizeof(Threads) / sizeof(HANDLE), Threads, TRUE, INFINITE); return 0; }
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Credit: SP1K3


Messages dans ce sujet
Projet Visual Studio | Bunny hop - par UzGzChange - 01-09-2016, 06:14

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